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jigokufever2022-06-24 11:00 am
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June 2022 Test Drive


MAIN NAVIGATION
1. CLEAN UP
The curse has broken, finally banishing the oppressive air around the city and the many sightless eyes of the accursed haniwa. Life will have to return to normal now but first there is lingering clean-up that must be attended to:SHUTEN CLAN
The Shuten Clan is out in force to rebuild damaged storefronts. Eager oni appear in their festival happi, singing oni working tunes. You can pick up the words easily enough, join in and help out. The mood starts bright, but after a number of unlucky accidents there is less singing and more grumbling. The cursed energy left behind has made all of you much more prone to workplace accidents but the storefronts need to be scrubbed, broken glass needs sweeping, new furniture needs construction. There are any number of thumbs smashed by hammers, hands cut on saws, heads hit with falling debris or that board of wood you didn’t see someone carrying towards you. It’s a cursed day to be out on the job.
Rewards will come in the form of free drinks for a week from specific bars and a generous amount of chips for the casinos. If you aren’t of age to drink or gamble? Well… they’ll look the other way this time. Have fun.
It should be noted that the uniform -- a happi, a hachimaki, and fundoshi -- is required. The Shuten Clan is very traditional, after all.TAMAMO CLAN
The bathhouses in Tamamo clan territory remain full of bloodied water. They need to be drained and scrubbed to make them new again. However, reaching the drains is a tricky business. You can’t simply reach in to pull out the plug, you will have to wade into the water to twist it free. Easy enough, right?
Unfortunately, residual curse energy has made this a very dangerous task. Phantasmal hands will reach out and try to drag you under as you get too close to the drain. The phantasms can be distracted, so you’ll need some teamwork to succeed. Your reward is a significant amount of free bath coupons. Some of the advertised baths even have “special” properties. Take the chance to relax, you probably need it.
Those that are rejuvenated in the newly purified baths will find themselves with seemingly limitless vigor. That vigor may sometimes manifest in the form of desperately needing to fuck the first thing willing to do so. Which might turn out somewhat embarrassing...SUTOKU CLAN
The residual cursed energy in the Sutoku Alliance territory has congregated in their many arcades. The prizes in the UFO catcher machines seem off and they keep shifting around. If you happen to win a prize, the prize slot snaps shut on your hand with amazing force: the machine out for blood. To clear the curse, the prizes need to be removed from the machines and purified with the help of a local shrine maiden. Unfortunately, the key ring to open the machines has been stolen by some of the unruly prizes. You will need to use your UFO catcher skills to fish it back out.
Try not to lose any fingers.
Other machines are shooting tokens out of their coin slots at astonishingly painful speeds. A strange phenomenon, as even the machines that take swipe cards are doing it. Where are those tokens even coming from? You will have to get the machines open and give them a deep cleaning to get all the residual blood off the coins and mechanisms. You need the same keys that are stuck inside the UFO catcher…. Better hope you can fish out the one you need.
For your troubles, you will be given unlimited free plays for a month. Perfect for winning a totally-not-cursed prize for your sweetie.ENMA DEPARTMENT
It’s the Department of the Enma’s turn to go begging for good will. They are considered to be mostly responsible for the way the cursed haniwa were handled in the first place. Enma souls should get out on the streets and see what the people need: Food, clean water, housing repairs and maintenance, as well as exorcisms. They’re all high on people’s priority lists and most people want it done pronto. Try not to get snappy with the angry people, the department’s reputation is on the line.
The Enma is slated to give a press conference at some point. It's up to the rest of the Department to assure that there will be reception to his words. They are likely to be of grave importance to the rest of the city.
A hard day’s work is its own reward, but you’ll also get a day pass to a theme park on the edge of the city – in the name of community outreach, of course.
2. GHOST SHARKS
The very streets themselves are treacherous with residual curses. The isonades may have been intimidated out of town for the moment but the anger of their ancestors lingers in the bloody puddles that still glisten in the streets. Come too close to these puddles and spectral sharks will lunge from beneath the surface: Blood for blood! Lives for lives!
While spectral in nature, the teeth on these sharks can still do real harm to anyone they lash out at. They don’t seem to take damage in kind, but will pop and disperse for a moment when struck. The ghostly sharks are being populated by a magic totem that has been partially buried in the dirt of a local park. Destroy it and the sharks will disappear.
Unfortunately, a pack of snotty local children have taken a shine to this magic totem. They are not keen to let you take it from them, nor break it. It’s theirs. It’s special. If you’re feeling brutish or cruel, you can fight the children or deceive them, but your boss would probably suggest you try to bargain with them for appearance’s sake. They’re entirely unreasonable though, as children can be, and it will be quite a chore to get them to agree to your terms.
3. CURSED CORNERS
There are certain corners and alleyways which are simply predisposed to gather cursed energy. These areas are still haunted enough to affect the reality around you. You may experience hallucinations or visions of lost loved ones, past regrets, personal failings. These visions are played out in the area for all to see. You will remain frozen in place until your moment is done, or someone brave comes to pull you out.
Now that the worst of it is over, some of the more morbid and voyeuristic members of the public may be lurking around these haunted areas, waiting to see what horrors will be unveiled. They have out their phones and their cameras to record the show.
The cruelest of the spectators provide commentary to their social media followings as they observe. Anything for that monetization!
The biggest of the streams is a kerakera onna who goes by her channel name: Lipsticki. She leans in over the rooftops to cackle loudly at people’s misfortunes and give petty, scathing commentary about their misdeeds and failings.
4. THE ENMA SPEAKS (PLOT RELEVANT)
Outside the hospital where the Enma was being treated, there is a huge press gathering. The judge arbiter has been deemed fit enough to release. Hungry for word, journalists from every publication swarm the area. Most press-outlets in the city are controlled by the Sutoku Alliance, who have a vested interested in interrogating the Enma.
A number of other onlookers have tacked on as well, including Lost Souls both old and new. Lost Souls may even find themselves ordered to attend the statement by their faction.
It is assumed that the Enma must have something of grave importance to say, after all.
The Enma approaches the podium. He is dressed in his usual suit, his crown, and his stern expression; it puts a hush over the crowd through its tremendous pressure alone. No questions have been asked, yet, but a statement has been prepared. He clears his throat:
"The cause of the curse, the enemy of Jigokucho, is... Haniyasu. The Department's focus will be shifting to determining our next action in regards to this entity. That is all."
Just like, the Enma's secretary and a retinue of armored shinigami move to flank the Enma and guide them to a waiting limo down the steps. The press yells their questions over one another, but are pushed back. The Enma doesn't even seem to perceive them, simply focusing on getting into the car.
Unfortunately, if you're a representative for one of the factions -- especially the Department of the Enma -- that makes you fair game to hound for questioning too. Do you stand your ground or try to run away?
[[banner art by s-tokimura]]
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no subject
As they round that final right corner, however, Mikotoba's briefly distracted by the sight of the apartment complex. The building is so compact, and-- square: a far cry from anything he'd seen in Japan or England. He slows to a stop, and his answer to Sholmes comes before he's had the chance to consider why his old friend might be asking the question of him at all.]
Of course, Sholmes. Those years will stay with me forever. I only wish I could've spent more time at our home on that most recent visit.
no subject
I feel much the same way, my dear fellow. It was as though you were barely in London at all, the days had passed by so frustratingly fast.
[And they had plenty going on, at the time, to make a week feel like but an hour.
Still, despite the circumstances, at least Sholmes can take comfort in knowing this particular instance may well be a more… permanent situation.]
Though this world, strange as it is, may allow us to relive those days. If the idea sounds agreeable to you, would you consider staying with me again?
no subject
Flatmates again, eh?
[But he doesn't need much time to consider at all. Rivalries and factions be damned. He has defied the law of the land for this man many, many times, and today will be no different than any other. A smile spreads easily across Mikotoba's face. Truly, there is a silver lining to everything, if this world will allow him and Sholmes just a little while longer.]
I couldn't possibly turn down such an offer.
[Sixteen years ago, he'd reached out to shake a strange young man's hand. Today, he claps a hand on the shoulder of his dearest friend.]
Yes... yes, of course. I would love to.
no subject
[Even if the probability were already high that Mikotoba agree to be his flatmate again, Sholmes would not have argued the point (well, he might have, a little) if the man had a desire to remain elsewhere. Ten long years between them might have changed his preferences. Might have made the idea of living with Sholmes for an extended period an old, nostalgic novelty, rather than a practicality.
He is very glad that has not proven itself to be the case.]
Then come, you must see the place immediately! [Once more, ever briming with energy, the detective turns on his heel and winds his way towards the apartments. There are many sets of outer stairs, but he makes a beeline towards one in particular and takes the steps two at a time.] The faster you settle in, the better! There is nothing worse than feeling unmoored in a strange land, but now you will have a proper place to rest your head should you ever feel run ragged by its oddities!
[Once they're at the entrance, Sholmes unlocks the door and lets Mikotoba step in first with a wave of his hand.
It is, ah, as "cozy" as he described. The common area is small, and it is only logical to assume the rest of the rooms are smaller, and that there are not very many of them. But it is the mess that really constricts the space; items and papers strewn about in every direction--with the exception of the couch, which seems inordinately free of clutter; perhaps he's had a guest?--very much indicative of Herlock Sholmes not having anyone to straighten up after him, or even tell him to do so.]
no subject
(Although. Exactly how secret is he supposed to keep all this, anyway? Mikotoba quietly settles on "very", at least until it's proven otherwise. It won't be difficult to return to business as usual when he's kept their partnership on a need to know basis for so many years.)
Their arrival breaks him from this train of thought. Even were it not his friend's home, he's genuinely excited to see what these odd uniform apartments really look like on the inside. He takes his first step past Sholmes and into the apartment with a smile...
...and then his smile falters.
In all the excitement, he'd somehow forgotten about what it was actually like, living with Herlock Sholmes. Mikotoba only needs to see that cluttered scene for a moment before he turns his head back to Sholmes and gives him a Look.]
Sholmes. Where, exactly, am I to lay my head? I can scarcely see the floor.
[Perhaps if he's lucky he'll be nagging Sholmes to clean... llllless than he had a decade before? Maybe? He's (foolishly) optimistic about it.]
no subject
The detective steps over piled-up mishmashes of clutter with the surreal confidence of a man who strides through a minefield, knowing with illogical certainty that he will not blow anything up. He makes it to a squat little table in the common area, disguised under a stack of colorful papers accumulated during his explorations through the city — adverts and pamphlets of shops and businesses that he will never visit or have already long forgotten about.]
It is a system, Mikotoba! A system! [Years later, his excuse is still the same. Still, Sholmes leans forward and slides all the papers off the table with one sweeping, dramatic motion.] Besides, we will make space! Now that you have agreed to live here, I have a reason to restrict this same system to a smaller portion of the flat. Otherwise, I will hear your complaints every day, won't I?
[He laughs about it as though it is a thing to laugh about. Sholmes straightens and gestures to indicate the whole of the apartment.]
There are two bedrooms—small, but sufficient—so as before, you will have your own sanctuary to retreat to. I will not make you sleep on the sofa, dear fellow.
[There are two bedrooms, a bathroom, a common area, and a kitchenette — all very humble. There is a sense that even once the space is not being devoured by Sholmes' "organized" disorganization, it will be a very intimate living arrangement, but at least they are graced by large windows that let the sunlight in. (And are very important in letting the detective's tobacco smoke out when necessary.)]
no subject
A sys... [Mikotoba stretches out a hand for the papers, surely he won't just-- annnnnd he does. The papers are heavy enough that they simply hit the ground in a heap, only a couple of them coming loose and fluttering off in other directions.] ...tem. [His hand falls uselessly to his side. The same excuse, familiar as the mess.]
Well, so long as your "system" remains on your side of the flat, I won't interfere with it. [Unless it becomes dangerous enough that he'll need to, which. MAYBE? Maybe.
Mikotoba sighs, readjusting the hat on his head, but it's not all longsuffering in the sound. He's thoughtful too he surveys the rest of his new lodgings. It's cramped, certainly, but there is room enough to make a home here again. Places to hide books, a windowsill on which to set potted plants-- meals to be made and taken together once more.
It is more than sufficient. He turns to the man with a grin.]
It's perfect, Sholmes.
[(He is going to bend down and set some of those papers on the sofa, though.)]